That’s a fairly ho-hum story for a game that won’t wow players with its visuals. In the process, they’ll also reveal its secrets and history. That has attracted adventurers to the area, and over the course of the 15-plus hour campaign, CJ and her party of Garoo, a gruff kangaroo, and Isha, a powerful spellcaster, will rebuild New Nevaeh. The temblor ruined the town, but it also revealed the Runebarrows, an ancient ruin filled with treasure. That’s the driving force of the adventure as she reaches the small village, which is in shambles after a devastating earthquake. She arrives in the town of New Nevaeh with dreams of grabbing a Rune-lens that’s larger than the one her father found. “Rising” is an action RPG that follows the exploits of CJ, a descendant of a treasure hunter clan. The first game out of the gate is “Eiyuden Chronicle: Rising,” which is essentially an appetizer to the main game “Eiyuden Chronicle: Hundred Heroes.” CJ is a Scavanger aka Treasure Hunter, who is the main protagonist of “Eiyuden Chronicle: Rising.” (505 Games) That feature built a more concrete connection across games, and that perfectly complemented the franchise’s interwoven histories across generations.įor years, “Suikoden” fans have been clamoring Murayama to make another project along those lines, and they’re finally getting it with the “Eiyuden Chronicle” franchise. If fans started the sequel from scratch, those same heroes would be weaker. Relationships that players built in the first game carried over to “Suikoden II” as returning characters were more powerful with data from the previous game. “Suikoden” is one of those cult Japanese role-playing game franchises that has a rabid fanbase, though it never reached the popularity of a “Final Fantasy” or “Dragon Quest.” The first three games with creator Yoshitaka Murayama at the helm were notable because of their deep world-building and a feature that lets players transfer data across games.Īlthough it wasn’t an industry first, it was still mind-blowing at the time.
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